The 2019 Emerging Tech Symposium will focus on exposing library staff interested in emerging technologies to a broad array of possibilities. The day-long format of the Symposium will include two speakers and four breakout sessions as well as a poster session, and will conclude with a panel discussion. Breakout sessions will be scheduled so that every attendee may attend three different sessions.
Opening Session: Mastering the 3D Content Pipeline:
Curating, Implementing, and Assessing Impactful AR/VR Experiences
Libraries at all levels are beginning to curate large amounts of 3D content that can positively impact teaching and learning when deployed in AR/VR environments. But, while headset hardware is becoming more affordable, it can be difficult to develop customized software that leverages this content effectively. This talk will explore a variety of content creation tools, content repositories, and output mechanisms (like 3D printing) relevant to AR/VR implementation strategy. Multiple on-the-ground case studies will be discussed, and participants will come away with information that can be used to create successful immersive visualization facilities within their own organizations.
Explore a variety of tools for creation
Discuss many case studies
You will leave with ideas for immersive visualization in your library
Matt Cook is Head of Emerging Technologies for University of Oklahoma Libraries. In his role as educational technologist, he has co-founded multiple University makerspaces and earned Campus Technology “Innovator” and “Education Futurist” awards and has been named a Library Journal “Mover & Shaker.” Matt has developed and deployed beacon-based indoor navigation applications, interactive mindfulness technology, and a custom designed virtual reality workstation, all of which have been adopted by multiple educational institutions. Matt has published and presented widely on the topic of virtual reality, including papers on the impact immersive visualization tools have on library browsing, learning, and classroom implementation strategies.
You will have the opportunity to attend three breakout sessions.
Accessing Virtual Reality in the Library
Virtual reality (VR) is an emerging technology with the potential to enhance many professions and disciplines, but it presents challenges in creating scaled access, designing useful learning spaces, and providing support to students and instructors. This session will look at ways of providing access to virtual reality in library spaces, and integrating VR tools into lending workflows. We will discuss tools from various price points to address differing budgets. Pete Schreiner from NCSU Libraries will share practical insights from two years of experimenting with VR services, opening VR learning spaces, and lending VR equipment.
Learn ways to provide virtual reality in your library space
Learn about VR tools and lending workflows
Hear about lessons learned along the way
Pete Schreiner is the Research Librarian for Design at North Carolina State University Libraries in Raleigh, NC. As a 2016 NCSU Libraries Fellow, he spent two years leading the Libraries’ immersive technologies initiative by supporting VR technologies in library learning spaces and lending services. Prior to NCSU, he worked in Special Collections & Archives at Lewis & Clark College in Portland, OR. Before librarianship Pete ran a carpentry business, worked in media and design, and was a touring musician. He earned his MLS from Emporia State University and BFA from Indiana University.
Emerging Tech Lab and Vendor Displays
Here is your opportunity to test out VR in NEO-RLS’s Emerging Tech Lab and see what other vendors have to offer.
Facilitators:Holly Klingler, Research and Innovation Coordinator, XRlibraries, and other vendors TBA
Augmented Reality: Programming That's Captivating
Since the release of Pokémon Go, augmented reality is more recognizable with library customers of all ages. How can libraries use augmented reality outside of Pokémon programs? Programmers at the Tuscarawas County Public Library System have been creating innovative and engaging programs for younger library customers (that can be done with adults too) using augmented reality. This program will explore different apps used to make programs come alive. Everything from making artwork to instructing customers in how to create their own AR to recreating Mr. Lemoncello's Library (adapted from the children's book Escape from Mr. Lemoncello's Library by New York Times Bestselling Author Chris Grabenstein). The success of these programs helped initiate a system wide augmented reality scavenger hunt, for all ages, during summer reading 2016.
Able to identify different types of Augmented reality apps
Ability to adapt and use different AR in programming
Hands on AR practice
Jessica Conley is the Bolivar Branch Supervisor of the Tuscarawas County Public Library System. She has been working in the stacks for over 8 years and loves working with the public. When at work you can find her anywhere from adult crafting classes to storytimes at the local schools. She loves coffee, children's literature, cozy mysteries and exploring new technology.
Virginia Wright is a 20 year veteran of the Tuscarawas County Library System. She currently holds the library's Emerging Technology Associate position, where she helps train the staff and public on different trending technology topics. She is an advocate of continual learning throughout your life time and is avid user of the library's digital services apps, she especially loves Hoopla.
Kathy Schrock will present one each of the sessions below during the scheduled breakout times.
Virtual Reality in the Library: Creating 360° Images
There are many 360° images and videos available online that can take students and patrons on virtual field trips so they can experience things they may never be able to do in real-life! But what about the power of creating 360° images and videos to showcase an event, use as part of a promotional piece, or for documenting a historic landmark? The possibilities for use of these images are endless! This session will include information about hardware and software for creation, demonstrate some ways to get started, and give participants the time to create and view their own creations. Please install the Google Street View App and the Ricoh Theta app on your smartphone before the session.
Virtual Reality in the Library: Using 360° Images
Using virtual reality in the classroom can immerse students in an 360° environment, can help with understanding complex subjects, and is engaging for learners of all ages. This session will include an introduction to the low-cost VR options and provide online VR resources to support both the school curriculum and a public library program.
Augment Your Library with Augmented Reality
Augmented reality, in its simplest sense, is the layering of information or objects over a mobile device's camera view of the real world. The availability of augmented reality apps to support teaching, learning, and programming has exploded in the past few years. In this session, participants will learn the basics of AR, be introduced to a slew of AR apps, and have time to experiment with them! Please install the CoSpacesEDU app and the WallaMe app on your smartphone before the session.
Kathy Schrock has been a school district Director of Technology, an instructional technology specialist, and a middle school, academic, museum, and public library librarian. She is currently an online adjunct graduate-level professor for Wilkes University (PA) and an independent educational technologist.
She has been involved with technology to support teaching and learning since the early 1990's, and is an Adobe Education Leader, a Google Certified Innovator, an Amazon Teacher Innovator, an Apple Teacher 2016, an Alpha Squirrel, a ThingLink Certified Educator, a MakerBot Curriculum Creator, and a Discovery Education Guru. In 1995, Kathy created the award-winning site, Kathy Schrock's Guide for Educators, to help teachers easily wade through the many resources on the Web. In 1999, she partnered with Discovery Education and maintained the site until late 2012 when the site was retired. Kathy's current online resources may be found on Kathy Schrock's Guide to Everything!
In addition to teaching online, Kathy writes, speaks, blogs, tweets, and conducts professional development workshops, presentations, and keynotes both nationally and internationally. She is known for her practical presentations dealing with pedagogically-sound practices for the embedding of technology seamlessly into teaching and learning.
Afternoon Session: XR (Augmented, Virtual and Mixer Reality) programming in libraries: Integrating immersive media into library collections
XR Immersive media; virtual, augmented and mixed reality media is being introduced into libraries. Each offers patrons experiences with different technology standards, resources and staffing requirements. We discuss implementations in California, Washington and Nevada libraries. Setup, installation, staff training and XR media collection development will be reviewed. Best practices will be shared and a roadmap for libraries to use in integrating XR into library collections. A review of emerging XR wireless hardware and software applications in immersive design and experience.
Hear about implementation of VR in various libraries
Best Practices will be shared
Receive a roadmap to use in integrating XR into your collection
Review of XR wireless hardware and software
John MacLeod has worked for the last 25 years making technology available and accessible to the community through his non-profit New Media Learning. His startup tech background with Autodesk helped him understand the power these tools have for people to create the future.
He started XRLibraries in 2016 to begin installing virtual and augmented reality programming in libraries. He coordinates the California Virtual Reality Experience Grant for State Librarian Greg Lucas. 200 VR systems have been installed in underserved libraries, making this the largest VR installation in public library networks.
He continues to build a national network of libraries to share best practices in the use of XR technologies. Libraries are now beginning to create and archive XR content documenting the unique character and voice of their communities.
The concluding panel discussion will provide time for additional questions and answers.
9:00 AM - 4:00 PM Eastern
Hilton Garden Inn 8971 Wilcox Dr Twinsburg, OH 44087 UNITED STATES